Creativity drives innovation. Creativity makes it possible to generate new ideas, projects... They must then be transformed into concrete actions for users. Here you will find some applications developed by IA and CoBTeK for patients, caregivers, students or healthcare professionals.

MeMo is a web application that includes a set of fun exercises to work on cognitive functions and stimulate motivation. Click here to access it.

AIDANT & EVE is devoted to  caregivers of patients suffering from in order to better know them and support them on a daily basis. Click here to access it.

MotAPs is an application to assess apathy and suggest solutions against goal directed behavior disorders. MotAPS offers several tools to assess apathy: diagnostic criteria and game of interest, but also tools to stimulate…

Android & iOS links :

Motaps :

This page also features related applications:

MotapVR :

Visit of COBTEK lab at the Claude pompidou Institute, Nice.

Mnemotherapie :

A MOTAPS tool but also exists independently.

TaPiscine – Clinical effort-based task decision-making paradigm:

A MOTAPS tool. Its purpose is to evaluate decision-making in particular. TaPiscine: how to adapt the parameters.

Apathy can be described as a motivation disorder that results in a disruption of goal-directed actions in the behavioral, cognitive, emotional and social interaction dimensions. This behavioral disorder is present in several neurocognitive and neuropsychiatric pathologies. The effort-based task-making paradigm is an approach that quantifies motivation based on a given amount of effort and reward (Chong et al, 2016). The objective is to measure the effort/reward ratio conditions that devalue the reward. The Tapiscine application offers a game that stems from this paradigm in order to be adapted in a clinical context. Subjects are offered to choose between completing a task that costs a certain effort (e.g. filling a pool as quickly as possible) for a certain reward (credits e.g. puzzle pieces) or resting for a fixed reward. It is carried out on a tablet or computer. Participants are instructed to discover as many tables as possible consisting of 25 puzzle pieces. To do this, they must try to get as many puzzle pieces as possible: choose to complete the task and pass it to get the indicated number of pieces or rest and win a puzzle piece. The task is to fill a pool whose size is proportional to the number of "taps" (tapping on the tablet or clicking mouse) that the subject must perform to fill it completely. The size of the pool and its number of taps corresponds to either 25, 50, 75 or 100% of maximum taps that the subject can perform and is evaluated before starting the exercise. 3 types of rewards are offered: 3, 6 or 9 puzzle pieces.

Each reward is coupled with an effort size which gives 12 conditions in total repeated 3 times. A total of 36 choices are offered to the subjects. We measure the number of times the subject decides to rest, the time taken to choose, the % of rest for each effort and each reward and each combination. Mathematical models are used to calculate the parameter K, which corresponds to the degree to which a reward is devalued by effort. The hypothesis is that the more apathetic subjects will obtain a different K degree than non-apathetic subjects. In other words, they will more often devalue the reward for less effort compared to non-apathetic subjects.

In order to adapt the game /task  parameters please press to the following link (in French only): how to adapt the parameters. Radia Zeghari: CoBTeK Postdoctoral fellow View MoTAPs' privacy policy



TeachMod, Video and Survey: This video illustrates the use of TeachMod during a remote course and the result of the survey carried out among students in Master 2 of speech therapy at the University Côte d'Azur.

OREVAS  (Olfaction, Virtual Reality, Art and Health)  is an application created by the COBTEK lab and the speech therapy department of the Université Côte d'Azur as part of the AGAP (ART & Game Project) and OREVAS projects  with  funding from Academy 5 and the AI association.

The OREVAS application includes:
  • The recommendations of international experts for the implementation of workshops to be carried out either directly in the presence of the participants, or remotely using video-meeting means.
  • A setup form to prepare your own workshop.
A ready-to-use workshop entitled OREVAS (Olfaction, Virtual Reality and Art in Health).

IOS & Android & iOS links :